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While I was playing I that that it would be cool if you add health and agriculture, it could be like the old minecraft where when you eat you gain health not hunger, but thouyght I might share

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Hello, the game is quite nice but I noticed a few things to modify: I would like to be able to break the blocks with the end of the tool used and not my hand so, for example, break below me without having to tuck me in.  ground in me by "climbing" and I would also like to be able to put the blocks in order to build and not just explore what can be a little more fun!  I think that the stacks of the blocks deserve to be larger (not to have a maximum of 16 per stack but of 32 at least see 64).  After that I think the rest will come over time!  And if not when is the next update?

 Sorry for the mistakes I use Google translation because I am French ...

You can mine blocks with the top of the tools; you just need to make sure that you move you hand enough; at least 30cm (so do still a big swing when holding a tool). Building blocks is possible by hitting an empty area while holding a block. (Have a look at the video linked above). Next update will mostly be bugfixes. Hopefully soon ;-)

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Ok all you need is a bit of animals and joystick movement and maybe multiplayer down the line, sorry if I’m asking for to much. But this game has kept me entertained for hours and so far I rate this 9 out of 10. Also I like how muck you’ve been interested with the community already. Maybe you could add some agriculture.

Thanks for the nice feedback. Would love to see some screenshots what you did in the play time :-). Animals would indeed be a nice addition. Agriculture is also a great suggestion (and probably a bit easier to add as a basic mechanic compared to animals). Multiplayer on the other hand would be a huge undertaking and will need to wait until I have implemented a lot more basic mechanics.

Regarding joystick movement: I plan at the moment to not add it as the core idea of this prototype is to explore how physical interaction and actual effort in achieving things will shape the game-play mechanics and features I can add.

I wish I could show screenshots but while adding my 7th floor to my tower I fell through the earth, not expecting the glitch to be patched but it would be a nice touch.

Are you stuck in black or just back on the ground? I will include a reset start position option in the next update to work around this glitch and also will try to have it fixed by then.

thank you and I was in a black void because I couldn’t hit anything around me.

Happened to me, you don't go through the world you just go through blocks,happened to me and I just moved and it fixed, try moving backwards or a direction and hopefully you will be back in the world

Okay tank you!

Some one on reddit said "...encountered a game-breaking bug, unfortunately. I tried to switch over to hand-tracking mode and when I loaded the game again for the change to take effect, it dropped me through the ground into a black void...and apparently saved that state, which means I spawn in that black void now every time! There is currently no reset button I can find..."

Thanks a lot for letting me know! A reset button is sth. I completely forgot for this release; will be added in the next small update. For now I think it would reset completely when you uninstall and reinstall (but this would loose any progress)

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when i try to install the APK, with :

adb install VoxelWorksQuest_0.3.0.apk

return:

adb: failed to install VoxelWorksQuest_0.3.0.apk: Failure [INSTALL_FAILED_NO_MATCHING_ABIS: Failed to extract native libraries, res=-113]


(the hardware is a mobile with gyroscope, to try see like Google Cardboard)

This is for the quest only.

As profakia already wrote: it is developed for the Oculus Quest and only works on the Oculus Quest at the moment. It also requires full 6DoF tracking for the jog-in-place movement detection and also fully tracked controllers; so it will not work on 3DoF devices.

how do you craft sticks

Place a single block of wood onto the crafting area. (But I know; there needs to be some tutorial/overview of what is implemented at the moment and how the recipes look). Will add something as soon as possible (at least in the game description)

Added a short overview to the description above.

Deleted 339 days ago
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Wow! Thank you for this detailed feedback and also the descriptions. This helps a lot.

The grab gesture is a fist. But the whole hand tracking is still quite shaky and you need to keep your hands always in the tracked area for it to work.

I like the suggestion with the indication for crafting (maybe I will turn the area green if a valid recipe is placed).

Regarding the movement speed. I will play around with maybe some form of acceleration (so the first 2-3 steps are slow and only then it will get faster; this could also help with larger distances without losing the physical nature of the gameplay).

A in game help-screen is a great suggestion. Thanks. And haptic feed will also be added as soon as possible.

For the problem of small spaces I need to see what I can do to improve this. One of the core mechanics in this prototype should be the physical movement needed to do things. So I can't make it too short distance or else it's loosing the purpose. Maybe some optional ingame markers for the guardian locations (showing the guardian always might be a bit immersion breaking i fear)?

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Just tried the game but "Jog-In-Place to move forward" is too insensitive. first try, there was no movement. Both controllers and body movement. Nothing. I tried everything before noticing you really have to move a lot. Like sprint to get any movement. Basically a hippo dancing level. Since I'm out of shape. A few seconds just wore me out. Need to get that fixed. At least to the level of games such as Climby.

Thanks a lot for the feedback. This is definitely something I want to improve. The gait for different people can be very different. You need to make sure to raise your knees while jogging in place. But if you raise your knees and need to move more than I moved in the video I need to fix the detection.

I recommend reducing it by half.

I will play around with the thresholds; but it is always a compromise between detecting movements like leaning/ducking as unintentional steps which is a really bad feeling in VR. But there is definitely a lot of room for improvement; especially now that I get feedback :-)

hey, please can you upload all of the crafting recipies as a pdf? im also gonna upload my youtube comment. i just got this and i wish there was a tutorial on how to place blocks (took me 9 minutes to figure out how ;-;). Anouther idea is multiplayer but i dont expect that for atleast 5 updates. Health and animals would be great too but i dont expect that in the next update. Great work of making a minecraft clone for the quest!

So far there are only very few crafting recipes implemented. (wood, stick, wood/stone pick/axe/shovel/sword). I plan to expand on this in the next update and then will also document them. But I will add them also to the description on this page.

Added a short overview for crafting to the description above.

Deleted 4 years ago
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